I like the setting, the style, the cuteness. However the one thing I'm not fond of is a pretty important one: the view is isometric, but movement is orthogonal. So when I want to go in a straight line, like following a path, I have to press two keys to move "straight", and it feels really not natural to me. It is okay at the beginning when levels are easy, but when I need to precisely jump or aim at a flower mid-air, it can be a bit frustrating. Yes I know I can change the view, but then terrain is less legible, and sometimes half the level is outside of the viewport. I still like the game, but didn't try to finish it (yet).
Thanks for the feedback. The view and movement are both orthoganol (not perspective). I had thought this would be a problem for some players, so implemented the camera switch and a spot shadow for the player, Ultimately I went that way because I think it looked nicer. You are absolutely right though, it can be difficult to judge the players position and movement especially in more complex scenes.
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I like the setting, the style, the cuteness. However the one thing I'm not fond of is a pretty important one: the view is isometric, but movement is orthogonal. So when I want to go in a straight line, like following a path, I have to press two keys to move "straight", and it feels really not natural to me. It is okay at the beginning when levels are easy, but when I need to precisely jump or aim at a flower mid-air, it can be a bit frustrating. Yes I know I can change the view, but then terrain is less legible, and sometimes half the level is outside of the viewport. I still like the game, but didn't try to finish it (yet).
Thanks for the feedback. The view and movement are both orthoganol (not perspective). I had thought this would be a problem for some players, so implemented the camera switch and a spot shadow for the player, Ultimately I went that way because I think it looked nicer. You are absolutely right though, it can be difficult to judge the players position and movement especially in more complex scenes.